'This, That, here, There, Yes, No, Maybe' - BUS Projects
Within the active field of each painting, box like zones are articulated. Line work such as bordering and edging carve into what was once an open field, implying territories- “This” is “Here” and “That” is “There”, yet the specificity, the (figurative) ‘content’ of “This” and “That” are constantly deferred. This connects the work to a kind of abstraction also occurring within thought and language. We use words such as “This” and “There” in much the same way as we use ‘boxes’ and ‘zones’ – as placeholders that can be both vague and certain - an unstable domain. Whilst the paintings are definitive via delegation of zone and area, there is also a looming non-specificity that is key to the reading of the works. Fibrillating between most definitive marks (the order) and the vague or non-specific (content), the surface of the works hold interesting links that might add to our understanding of abstraction, cognition and sensation (forms of abstract thought).
As we place one element next to the other, as we re-arrange or delegate what goes where, we are physically re-configuring a language of simple objects and symbols. This, That, There, Here, Yes, No, Maybe, is a reductive pallet of thoughts that may be made visible, arranged and rearranged via much the same process as would be applied to an abstract puzzle or game.
Seeking forms of clarity or a conclusion to the game process, 'a logical end point' denies the potent agency and life of the 'non-specific', the vague, the blurred, the traces of past mark making and the serial, non specific orders that reveal decision making processes, intuitive and systematic thought processes, moves, additions and subtractions within the work.
“One can say that the concept of a game is a concept with blurred edges… Is it even always an advantage to replace a picture that is not sharp by one that is? Isn’t one that isn’t sharp often just what we need?” (Wittgenstein, Philosophical Investigations)
As we place one element next to the other, as we re-arrange or delegate what goes where, we are physically re-configuring a language of simple objects and symbols. This, That, There, Here, Yes, No, Maybe, is a reductive pallet of thoughts that may be made visible, arranged and rearranged via much the same process as would be applied to an abstract puzzle or game.
Seeking forms of clarity or a conclusion to the game process, 'a logical end point' denies the potent agency and life of the 'non-specific', the vague, the blurred, the traces of past mark making and the serial, non specific orders that reveal decision making processes, intuitive and systematic thought processes, moves, additions and subtractions within the work.
“One can say that the concept of a game is a concept with blurred edges… Is it even always an advantage to replace a picture that is not sharp by one that is? Isn’t one that isn’t sharp often just what we need?” (Wittgenstein, Philosophical Investigations)